Cover the ground. Come back to keep it.

MovenRun turns a walk, a run or a ride into territory on a map. Each session claims a new cell. Return to the ground you hold and it strengthens. Stay away and your hold on it fades.

Walk · Run · Cycleevery pace counts
Hold by returningconsistency beats distance
XP and streaksin the app today

A world made movable

Every neighborhood can
inspire a new route.

Your routes are the game. Where you go is where you hold ground.

Your city, reimagined

Parks, streets, and paths
become part of the experience.

Pick a walk, a run, or a ride, and watch the cells fill in behind you.

Built around your routine

Small sessions create
visible momentum.

Come back to the same streets and your hold on them gets stronger.

A healthier core loop

Move Capture Hold Grow

The game rewards turning up regularly. Pace is not what wins it.

01

Move your way

Walk, run, or cycle at whatever pace fits your day. All three count the same.

Every pace counts
02

Claim the cells

Saving a session claims the first cell on your route you did not already hold.

Watch zones light up
03

Come back to keep it

Your hold drains while you stay away. Walk the same ground again and it firms up, which is why a regular route is the strongest thing on the map.

Keep the habit alive
04

Build your standing

Every cell you hold feeds one of eight districts, and taking enough of one earns mastery over it.

Only when you choose

Designed for real life

A clear experience
from start to finish.

Open the map, start a session, and finish with a clear record of the ground you took.

  • See nearby routes and territory
  • Choose walk, run, or cycle
  • Follow live movement progress
  • Review distance and active time
  • Celebrate goals and new zones
  • Track streaks, clubs, and growth

Movement in the moment

See your effort
become progress.

Live feedback stays simple, so you can keep your eyes on the road.

Wellbeing you can see

Celebrate movement,
not pressure.

MovenRun counts active time and how often you go out, so a twenty minute walk is a real move at any fitness level.

Tue 06:42 · Riverside morning route

0km distance
0min active time
0areas explored
Goal progress0%
Movement points+0
New zone1

Movement points are an in-app measure of activity. MovenRun does not promise financial returns.

Free to play

The map is the game.
The economy sits on top of it.

Moving, claiming, holding and building a district cost nothing and need no wallet. Two layers are designed to sit on top of that, and neither has shipped.

Free to play No wallet needed
  • Walk, run or cycle, and claim a cell each session
  • Hold ground by coming back to it
  • XP, levels and streaks that track the habit
Planned Points and deeds
  • Points, an in-game currency for strengthening ground
  • Deeds, a record of which cells you hold
  • Both are designed to reward long holding

No purchase is required to play. Points are an in-game currency with no monetary value, and nothing here is an offer.

Community motivation

Better habits are
easier together.

Clubs are designed so the ground you hold counts toward a shared total, with districts as the prize. The club layer is a preview in the app and does not sync between players yet.

Riverside movement clubsInterface mockup
Towpath Runners218 hexes
Riverside Runners204 hexes
Campus Crew187 hexes
Morning Miles142 hexes
Sample clubs and numbersNot live data

Clubs pool their members’ ground to compete for districts.

Onchain

Ground you keep,
in a wallet you control.

MovenRun’s contracts run on Base Sepolia while the economy is tested. Mainnet at launch.

Our approach

A deed should reward patience.

A deed is a durable record that the ground you have walked for a year is ground you hold. It should never add a step to a morning walk or turn a route into a bet.

  • The game is free and needs no wallet
  • One deed per cell, a record of what you hold
  • Long holding counts for more
  • Ground is lost to neglect, never to another player
  • No coordinates stored, ever
  • No promise of financial return

Roadmap

Building the experience
in the right order.

The game has to be worth playing before anything is worth building on top of it. That ordering decides everything below.

Phase 1

The movement game

Sessions, claiming, the hold and decay model, districts and mastery, and the route checks behind all of it.

Phase 2

Clubs and city play

Clubs sync between players, so the districts you hold count toward a shared total instead of a local preview.

Phase 3

Points

Points arrive as the in-game currency, earned by moving and spent on strengthening the ground you hold.

Phase 4

Deeds on Base

The deed registry moves to Base mainnet, and held ground starts becoming deeds recorded under your own keys.

MovenRun

The map starts
at your front door.

MovenRun is in development and not open yet. Follow the build and be among the first on the map when it is.

Free to play · No wallet needed · No coordinates stored

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