Roadmap
The game first, then the layers on top of it. That ordering decides everything below.
1 · The movement game
Sessions, capture, the hold and decay model, districts and mastery, XP, levels, streaks and collections, and the route checking behind all of it.
Status: built. This is what the app does today.
2 · Clubs and city play
Clubs sync between players, so the ground a club holds is a real shared total and the season board reflects other people rather than seeded figures. This needs shared state, which is the largest single piece of work on this list.
Status: planned. The club and city screens exist in the app as a local preview.
3 · Points
The in-game currency arrives: earned by moving, spent on strengthening ground. It comes after clubs because a currency needs something shared to be spent against. See Points.
Status: planned. Not in the app.
4 · Deeds on Base
The deed registry moves to Base mainnet and held ground starts becoming a durable record kept under your own keys. Contract addresses are published at that point. See Deeds and onchain.
Status: planned. The contracts are on a test network while the design is worked through.
How this changes
Phases move when the previous one holds up, rather than on a date. The game has to be worth playing before anything is worth building on top of it, and the route checking has to be sound before it decides anything shared. This page is updated as that happens.