MovenRun
MovenRun is a movement game. You walk, run or cycle, and the ground you cover becomes territory on a map. Each session claims a cell. Coming back is what keeps it.
The loop
Move, and the app records your route. Save the session, and the first cell on that route you did not already hold becomes yours. Walk the same ground again and your hold on it firms up. Leave it alone and the hold fades on its own.
Pace does not come into it. A short walk you actually repeat beats a long run you do once, which is the whole point of the design.
What is in the app today
Movement sessions, capture, holding and decay, districts and mastery, XP, levels, streaks and collections all work. So does the route checking that decides whether a session counts.
Clubs and the city layer are in the app as a local preview built from seeded data. They do not sync between players yet. Points and deeds are designed and not built. Each page says which of these it is describing.
Where to start
- To understand the game, read How a session works, then Capture and Holding.
- To understand what keeps it fair, read Movement verification.
- To understand what is coming, read Points, Deeds and onchain, and the roadmap.