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Points

Points are the planned in-game currency. They are not in the app, and this page describes a design rather than something you can hold.

What Points are for

Points are earned by saving a session, spent on strengthening a cell you hold, and a stronger cell fades more slowly. Points are planned and are an in-game currency with no monetary value.
An in-game currency with no monetary value.

The intent is a single in-game currency that connects moving to holding. Saving a session is designed to earn Points. Spending them is designed to strengthen ground you already hold, so that a cell you have invested in fades more slowly than one you have not.

That gives the map a second lever. Today the only way to keep ground is to walk it. With Points there would also be a way to prepare for a week when you know you cannot.

What would earn them

The same things that already earn XP: saving a movement session, and completing the daily tasks. Points are designed to sit alongside XP rather than replace it, with XP tracking how far you have come and Points being something you spend.

What they would be spent on

  • Fortifying a cell beyond what the free daily action gives.
  • Strengthening a district you are working toward mastering.
  • Entering the seasonal city play once clubs sync between players.

What Points are not

Points have no monetary value. They cannot be bought, sold, cashed out or exchanged, and they are not designed to become any of those things later. There is no purchase anywhere in MovenRun and none is planned.

Points and deeds are separate. A deed records which cells you hold. Points are spent inside the game. Neither is a holding of value.

When

Points come after clubs sync between players, because a currency is only interesting once there is something shared to spend it against. The order is in the roadmap.

MovenRun is in development. This documentation describes the product as designed; features and timing may change.

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